Sorcs have to invest a minimum of 2 skill points to get teleport, that alone is not "free" and this alone makes enigma a good choice for endgame sorcs too, for the fact that those 2 points could be spent elswere.Īlso as it sits right now, "non-sorc" classes have skills that they get "for free"(by your definition) that sorcs have very limited access to (if at all) that would make sorcs, more efficient or even easier to play for example "courpse explosion" and "tornado" just to name 2 off the top of my head, both fit the "caster experience" and both deal a combination of an elemental damage AND physicsl damage. "Sorcs get it for free" is a garbage argument. You’d be better off not using teleport and actually killing the mobs in between in hell farms because that’s where you find your runes, not killing bosses or uniques. The problem is people with enigma now feel like teleport is a must have instead of a bonus. That’s her whole allure.Ī hammerdin is much more sturdy and kills much faster and faces very few immune to magic mobsĪ necro can clear much faster as a fishymancer or poison necro, both have 2 types of damageĪ Druid has way more survivability and built in dual spec that synergizes.Ī barb has huge survivability and with WW/Zerk has no issues with immunities.Īmazon still sucks because for full content you need to be bow without infinity and bow is kinda blehĪll this compared to a sorc who is the most fragile class in the game by far, has to spec into 2 talent trees for mediocre dps or face massive immunity issues. If you gave every single player an enigma, no one would play a sorc. If the sorc didn’t have teleport or it was easy to come by, no one would play a sorc lol. Each character is going to have their own advantages and disadvantages.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |